This guide is designed to act as a conceptual guide to TraitsUI, an open-source package built and maintained by Enthought, Inc. The TraitsUI package is a set of GUI (Graphical User Interface) tools designed to complement Traits, another Enthought open-source package that provides explicit typing, validation, and change notification for Python. This guide is intended for readers who are already moderately familiar with Traits; those who are not may wish to refer to the Traits User Manual for an introduction. This guide discusses many but not all features of TraitsUI. For complete details of the TraitsUI API, refer to the Traits API Reference.
The Model-View-Controller (MVC) Design Pattern¶
A common and well-tested approach to building end-user applications is the MVC (“Model-View-Controller”) design pattern. In essence, the MVC pattern the idea that an application should consist of three separate entities: a model, which manages the data, state, and internal (“business”) logic of the application; one or more views, which format the model data into a graphical display with which the end user can interact; and a controller, which manages the transfer of information between model and view so that neither needs to be directly linked to the other. In practice, particularly in simple applications, the view and controller are often so closely linked as to be almost indistinguishable, but it remains useful to think of them as distinct entities.
The three parts of the MVC pattern correspond roughly to three classes in the Traits and TraitsUI packages.
- Model: HasTraits class (Traits package)
- View: View class (TraitsUI package)
- Controller: Handler class (TraitsUI package)
The remainder of this section gives an overview of these relationships.
The Model: HasTraits Subclasses and Objects¶
In the context of Traits, a model consists primarily of one or more subclasses or instances of the HasTraits class, whose trait attributes (typed attributes as defined in Traits) represent the model data. The specifics of building such a model are outside the scope of this manual; please see the Traits User Manual for further information.
The View: View Objects¶
A view for a Traits-based application is an instance of a class called, conveniently enough, View. A View object is essentially a display specification for a GUI window or panel. Its contents are defined in terms of instances of two other classes: Item and Group.  These three classes are described in detail in The View and Its Building Blocks; for the moment, it is important to note that they are all defined independently of the model they are used to display.
The Controller: Handler Subclasses and Objects¶
The controller for a Traits-based application is defined in terms of the Handler class.  Specifically, the relationship between any given View instance and the underlying model is managed by an instance of the Handler class. For simple interfaces, the Handler can be implicit. For example, none of the examples in the first four chapters includes or requires any specific Handler code; they are managed by a default Handler that performs the basic operations of window initialization, transfer of data between GUI and model, and window closing. Thus, a programmer new to TraitsUI need not be concerned with Handlers at all. Nonetheless, custom handlers can be a powerful tool for building sophisticated application interfaces, as discussed in Controlling the Interface: the Handler.
The TraitsUI package is designed to be toolkit-independent. Programs that use TraitsUI do not need to explicitly import or call any particular GUI toolkit code unless they need some capability of the toolkit that is not provided by TraitsUI. However, some particular toolkit must be installed on the system in order to actually display GUI windows.
TraitsUI uses a separate package, traits.etsconfig, to determine which GUI toolkit to use. This package is also used by other Enthought packages that need GUI capabilities, so that all such packages “agree” on a single GUI toolkit per application. The etsconfig package contains a singleton object, ETSConfig (importable from traits.etsconfig.api), which has a string attribute, toolkit, that signifies the GUI toolkit.
The values of ETSConfig.toolkit that are supported by TraitsUI version 5.1 are:
- ‘qt4’: PyQt, which provides Python bindings for the Qt framework version 4.
- ‘wx’: wxPython, which provides Python bindings for the wxWidgets toolkit.
- ‘null’: A do-nothing toolkit, for situations where neither of the other toolkits is installed, but Traits is needed for non-UI purposes.
The default behavior of TraitsUI is to search for available toolkit-specific packages in the order listed, and uses the first one it finds. The programmer or the user can override this behavior in any of several ways, in the following order of precedence:
The program can explicitly set ETSConfig.toolkit. It must do this before importing from any other Enthought Tool Suite component, including traits. For example, at the beginning of a program:
from traits.etsconfig.api import ETSConfig ETSConfig.toolkit = 'wx'
The user can specify a -toolkit flag on the command line of the program.
The user can define a value for the ETS_TOOLKIT environment variable.
The default order of toolkits changed in TraitsUI 5.0 to prefer ‘qt4’ over ‘wx’.
Structure of this Manual¶
The intent of this guide is to present the capabilities of the TraitsUI package in usable increments, so that you can create and display gradually more sophisticated interfaces from one chapter to the next.
- The View and Its Building Blocks, Customizing a View, and Advanced View Concepts show how to construct and display views from the simple to the elaborate, while leaving such details as GUI logic and widget selection to system defaults.
- Controlling the Interface: the Handler explains how to use the Handler class to implement custom GUI behaviors, as well as menus and toolbars.
- TraitsUI Themes described how to customize the appearance of GUIs through themes.
- Introduction to Trait Editor Factories and The Predefined Trait Editor Factories show how to control GUI widget selection by means of trait editors.
- Tips, Tricks and Gotchas covers miscellaneous additional topics.
- Further reference materials, including a Appendix I: Glossary of Terms and an API summary for the TraitsUI classes covered in this Manual, are located in the Appendices.
|||A third type of content object, Include, is discussed briefly in Include Objects, but presently is not commonly used.|
|||Not to be confused with the TraitHandler class of the Traits package, which enforces type validation.|