Source code for traitsui.view

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#
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# license included in LICENSE.txt and may be redistributed only under
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""" Defines the View class used to represent the structural content of a
    Traits-based user interface.
"""


from pyface.ui_traits import Image
from pyface.action.schema.api import ActionManagerBuilder
from traits.api import (
    Any,
    Bool,
    Callable,
    Enum,
    Event,
    Float,
    Instance,
    List,
    PrefixList,
    Str,
    Trait,
)

from .view_element import ViewElement, ViewSubElement

from .ui import UI

from .ui_traits import (
    AButton,
    AnObject,
    Buttons,
    DockStyle,
    EditorStyle,
    ExportType,
    HelpId,
    SequenceTypes,
    ViewStatus,
)

from .handler import Handler, default_handler

from .group import Group

from .item import Item

from .include import Include

# -------------------------------------------------------------------------
#  Trait definitions:
# -------------------------------------------------------------------------

# Name of the view trait:
AnId = Str(desc="the name of the view")

# Contents of the view trait (i.e., a single Group object):
Content = Instance(Group, desc="the content of the view")

# An optional model/view factory for converting the model into a viewable
# 'model_view' object
AModelView = Callable(
    desc="the factory function for converting a model "
    "into a model/view object"
)

# Reference to a Handler object trait:
AHandler = Any(desc="the handler for the view")

# Dialog window title trait:
ATitle = Str(desc="the window title for the view")

# User interface 'kind' trait. The values have the following meanings:
#
# * 'panel': An embeddable panel. This type of window is intended to be used as
#   part of a larger interface.
# * 'subpanel': An embeddable panel that does not display command buttons,
#   even if the View specifies them.
# * 'modal': A modal dialog box that operates on a clone of the object until
#   the user commits the change.
# * 'nonmodal':  A nonmodal dialog box that operates on a clone of the object
#   until the user commits the change
# * 'live': A nonmodal dialog box that immediately updates the object.
# * 'livemodal': A modal dialog box that immediately updates the object.
# * 'popup': A temporary, frameless popup dialog that immediately updates the
#   object and is active only while the mouse pointer is in the dialog.
# * 'info': A temporary, frameless popup dialog that immediately updates the
#   object and is active only while the dialog is still over the invoking
#   control.
# * 'wizard': A wizard modal dialog box. A wizard contains a sequence of
#   pages, which can be accessed by clicking **Next** and **Back** buttons.
#   Changes to attribute values are applied only when the user clicks the
#   **Finish** button on the last page.
AKind = PrefixList(
    (
        "panel",
        "subpanel",
        "modal",
        "nonmodal",
        "livemodal",
        "live",
        "popup",
        "popover",
        "info",
        "wizard",
    ),
    default_value='live',
    desc="the kind of view window to create",
    cols=4,
)

# Apply changes handler:
OnApply = Callable(
    desc="the routine to call when modal changes are applied " "or reverted"
)

# Is the dialog window resizable?
IsResizable = Bool(False, desc="whether dialog can be resized or not")

# Is the view scrollable?
IsScrollable = Bool(False, desc="whether view should be scrollable or not")

# The valid categories of imported elements that can be dragged into the view:
ImportTypes = List(
    Str, desc="the categories of elements that can be " "dragged into the view"
)

# The view position and size traits:
Width = Float(-1e6, desc="the width of the view window")
Height = Float(-1e6, desc="the height of the view window")
XCoordinate = Float(-1e6, desc="the x coordinate of the view window")
YCoordinate = Float(-1e6, desc="the y coordinate of the view window")

# The result that should be returned if the user clicks the window or dialog
# close button or icon
CloseResult = Enum(
    None,
    True,
    False,
    desc="the result to return when the user clicks the "
    "window or dialog close button or icon",
)

# The KeyBindings trait:
AKeyBindings = Instance(
    "traitsui.key_bindings.KeyBindings",
    desc="the global key bindings for the view",
)


[docs]class View(ViewElement): """A Traits-based user interface for one or more objects. The attributes of the View object determine the contents and layout of an attribute-editing window. A View object contains a set of Group, Item, and Include objects. A View object can be an attribute of an object derived from HasTraits, or it can be a standalone object. """ # ------------------------------------------------------------------------- # Trait definitions: # ------------------------------------------------------------------------- #: A unique identifier for the view: id = AnId #: The top-level Group object for the view: content = Content #: The menu bar for the view. Usually requires a custom **handler**. #: This may be either a MenuBarManager or a MenuBarSchema menubar = Any #: The toolbar for the view. Usually requires a custom **handler**. #: This may be either a ToolBarManager or a ToolBarSchema toolbar = Any #: The ActionManagerBuilder to use with menu and toolbar schemas. #: The controller will usually be overridden. action_manager_builder = Any #: Status bar items to add to the view's status bar. The value can be: #: #: - **None**: No status bar for the view (the default). #: - string: Same as [ StatusItem( name = string ) ]. #: - StatusItem: Same as [ StatusItem ]. #: - [ [StatusItem|string], ... ]: Create a status bar with one field for #: each StatusItem in the list (or tuple). The status bar fields are #: defined from left to right in the order specified. A string value is #: converted to: StatusItem( name = string ): statusbar = ViewStatus #: List of button actions to add to the view. The **traitsui.menu** #: module defines standard buttons, such as **OKButton**, and standard sets #: of buttons, such as **ModalButtons**, which can be used to define a value #: for this attribute. This value can also be a list of button name strings, #: such as ``['OK', 'Cancel', 'Help']``. If set to the empty list, the #: view contains a default set of buttons (equivalent to **LiveButtons**: #: Undo/Redo, Revert, OK, Cancel, Help). To suppress buttons in the view, #: use the **NoButtons** variable, defined in **traitsui.menu**. buttons = Buttons #: The default button to activate when Enter is pressed. If not specified, #: pressing Enter will not activate any button. default_button = AButton #: The set of global key bindings for the view. Each time a key is pressed #: while the view has keyboard focus, the key is checked to see if it is one #: of the keys recognized by the KeyBindings object. If it is, the matching #: KeyBinding's method name is checked to see if it is defined on any of the #: object's in the view's context. If it is, the method is invoked. If the #: result of the method is **False**, then the search continues with the #: next object in the context. If any invoked method returns a non-False #: value, processing stops and the key is marked as having been handled. If #: all invoked methods return **False**, or no matching KeyBinding object is #: found, the key is processed normally. If the view has a non-empty *id* #: trait, the contents of the **KeyBindings** object will be saved as part #: of the view's persistent data: key_bindings = AKeyBindings #: The Handler object that provides GUI logic for handling events in the #: window. Set this attribute only if you are using a custom Handler. If #: not set, the default Traits UI Handler is used. handler = AHandler #: The factory function for converting a model into a model/view object: model_view = AModelView #: Title for the view, displayed in the title bar when the view appears as a #: secondary window (i.e., dialog or wizard). If not specified, "Edit #: properties" is used as the title. title = ATitle #: The name of the icon to display in the dialog window title bar: icon = Image #: The kind of user interface to create: kind = AKind #: The default object being edited: object = AnObject #: The default editor style of elements in the view: style = EditorStyle #: The default docking style to use for sub-groups of the view. The following #: values are possible: #: #: * 'fixed': No rearrangement of sub-groups is allowed. #: * 'horizontal': Moveable elements have a visual "handle" to the left by #: which the element can be dragged. #: * 'vertical': Moveable elements have a visual "handle" above them by #: which the element can be dragged. #: * 'tabbed': Moveable elements appear as tabbed pages, which can be #: arranged within the window or "stacked" so that only one appears at #: at a time. dock = DockStyle #: The image to display on notebook tabs: image = Image #: Called when modal changes are applied or reverted: on_apply = OnApply #: Can the user resize the window? resizable = IsResizable #: Can the user scroll the view? If set to True, window-level scroll bars #: appear whenever the window is too small to show all of its contents at #: one time. If set to False, the window does not scroll, but individual #: widgets might still contain scroll bars. scrollable = IsScrollable #: The category of exported elements: export = ExportType #: The valid categories of imported elements: imports = ImportTypes #: External help context identifier, which can be used by a custom help #: handler. This attribute is ignored by the default help handler. help_id = HelpId #: Requested x-coordinate (horizontal position) for the view window. This #: attribute can be specified in the following ways: #: #: * A positive integer: indicates the number of pixels from the left edge #: of the screen to the left edge of the window. #: * A negative integer: indicates the number of pixels from the right edge #: of the screen to the right edge of the window. #: * A floating point value between 0 and 1: indicates the fraction of the #: total screen width between the left edge of the screen and the left edge #: of the window. #: * A floating point value between -1 and 0: indicates the fraction of the #: total screen width between the right edge of the screen and the right #: edge of the window. x = XCoordinate #: Requested y-coordinate (vertical position) for the view window. This #: attribute behaves exactly like the **x** attribute, except that its value #: indicates the position of the top or bottom of the view window relative #: to the top or bottom of the screen. y = YCoordinate #: Requested width for the view window, as an (integer) number of pixels, or #: as a (floating point) fraction of the screen width. width = Width #: Requested height for the view window, as an (integer) number of pixels, or #: as a (floating point) fraction of the screen height. height = Height #: Class of dropped objects that can be added: drop_class = Any() #: Event when the view has been updated: updated = Event() #: What result should be returned if the user clicks the window or dialog #: close button or icon? close_result = CloseResult #: Note: Group objects delegate their 'object' and 'style' traits to the #: View # -- Deprecated Traits (DO NOT USE) --------------------------------------- ok = Bool(False) cancel = Bool(False) undo = Bool(False) redo = Bool(False) apply = Bool(False) revert = Bool(False) help = Bool(False) def __init__(self, *values, **traits): """Initializes the object.""" ViewElement.__init__(self, **traits) self.set_content(*values)
[docs] def set_content(self, *values): """Sets the content of a view.""" content = [] accum = [] for value in values: if isinstance(value, ViewSubElement): content.append(value) elif type(value) in SequenceTypes: content.append(Group(*value)) elif ( isinstance(value, str) and (value[:1] == "<") and (value[-1:] == ">") ): # Convert string to an Include value: content.append(Include(value[1:-1].strip())) else: content.append(Item(value)) # If there are any 'Item' objects in the content, wrap the content in a # Group: for item in content: if isinstance(item, Item): content = [Group(*content)] break # Wrap all of the content up into a Group and save it as our content: self.content = Group(container=self, *content)
[docs] def ui( self, context, parent=None, kind=None, view_elements=None, handler=None, id="", scrollable=None, args=None, ): """Creates a **UI** object, which generates the actual GUI window or panel from a set of view elements. Parameters ---------- context : object or dictionary A single object or a dictionary of string/object pairs, whose trait attributes are to be edited. If not specified, the current object is used. parent : window component The window parent of the View object's window kind : string The kind of window to create. See the **AKind** trait for details. If *kind* is unspecified or None, the **kind** attribute of the View object is used. view_elements : ViewElements object The set of Group, Item, and Include objects contained in the view. Do not use this parameter when calling this method directly. handler : Handler object A handler object used for event handling in the dialog box. If None, the default handler for Traits UI is used. id : string A unique ID for persisting preferences about this user interface, such as size and position. If not specified, no user preferences are saved. scrollable : Boolean Indicates whether the dialog box should be scrollable. When set to True, scroll bars appear on the dialog box if it is not large enough to display all of the items in the view at one time. """ handler = handler or self.handler or default_handler() if not isinstance(handler, Handler): handler = handler() if args is not None: handler.trait_set(**args) if not isinstance(context, dict): context = context.trait_context() context.setdefault("handler", handler) handler = context["handler"] if self.model_view is not None: context["object"] = self.model_view(context["object"]) self_id = self.id if self_id != "": if id != "": id = "%s:%s" % (self_id, id) else: id = self_id if scrollable is None: scrollable = self.scrollable ui = UI( view=self, context=context, handler=handler, view_elements=view_elements, title=self.title, id=id, scrollable=scrollable, ) if kind is None: kind = self.kind ui.ui(parent, kind) return ui
[docs] def replace_include(self, view_elements): """Replaces any items that have an ID with an Include object with the same ID, and puts the object with the ID into the specified ViewElements object. """ if self.content is not None: self.content.replace_include(view_elements)
def __repr__(self): """Returns a "pretty print" version of the View.""" if self.content is None: return "()" return "( %s )" % ", ".join( [item.__repr__() for item in self.content.content] ) def _action_manager_builder_default(self): return ActionManagerBuilder()