pyface.tasks.i_editor_area_pane module¶
- class pyface.tasks.i_editor_area_pane.IEditorAreaPane(adaptee, default=<class 'traits.adaptation.adaptation_error.AdaptationError'>)[source]¶
Bases:
ITaskPane
A central pane that contains tabbed editors.
There are currently two implementations of this interface in Tasks. EditorAreaPane provides a simple, tabbed editor area. AdvancedEditorAreaPane additionally permits arbitrary splitting of the editor area so that editors can be displayed side-by-side.
- active_editor = Instance(IEditor)¶
The currently active editor.
- editors = List(IEditor)¶
The list of all the visible editors in the pane.
- file_drop_extensions = List(Str)¶
A list of extensions for file types to accept via drag and drop. Note: This functionality is provided because it is very common, but drag and drop support is in general highly toolkit-specific. If more sophisticated support is required, subclass an editor area implementation.
- file_dropped = Event(File)¶
A file with a supported extension was dropped into the editor area.
- hide_tab_bar = Bool(False)¶
Whether to hide the tab bar when there is only a single editor.
- create_editor(obj, factory=None)[source]¶
Creates an editor for an object.
If a factory is specified, it will be used instead of the editor factory registry. Otherwise, this method will return None if a suitable factory cannot be found in the registry.
Note that the editor is not added to the pane.
- edit(obj, factory=None, use_existing=True)[source]¶
Edit an object.
This is a convenience method that creates and adds an editor for the specified object. If ‘use_existing’ is set and the object is already being edited, then that editor will be activated and a new editor will not be created.
Returns the (possibly new) editor for the object.
- get_editor(obj)[source]¶
Returns the editor for an object.
Returns None if the object is not being edited.
- get_factory(obj)[source]¶
Returns an editor factory suitable for editing an object.
Returns None if there is no such editor factory.
- register_factory(factory, filter)[source]¶
Registers a factory for creating editors.
- The ‘factory’ parameter is a callabe of form:
callable(editor_area=editor_area, obj=obj) -> IEditor
Often, factory will be a class that provides the ‘IEditor’ interface.
- The ‘filter’ parameter is a callable of form:
callable(obj) -> bool
that indicates whether the editor factory is suitable for an object.
If multiple factories apply to a single object, it is undefined which factory is used. On the other hand, multiple filters may be registered for a single factory, in which case only one must apply for the factory to be selected.