Source code for pyface.i_dialog

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""" The abstract interface for all pyface dialogs. """


from traits.api import Bool, Enum, HasTraits, Int, Str


from pyface.constant import OK
from pyface.i_window import IWindow


[docs]class IDialog(IWindow): """ The abstract interface for all pyface dialogs. Usage: Sub-class this class and either override '_create_contents' or more simply, just override the two methods that do the real work:- 1) '_create_dialog_area' creates the main content of the dialog. 2) '_create_buttons' creates the dialog buttons. """ # 'IDialog' interface -------------------------------------------------# #: The label for the 'cancel' button. The default is toolkit specific. cancel_label = Str() #: The context sensitive help Id (the 'Help' button is only shown iff this #: is set). help_id = Str() #: The label for the 'help' button. The default is toolkit specific. help_label = Str() #: The label for the 'ok' button. The default is toolkit specific. ok_label = Str() #: Is the dialog resizeable? resizeable = Bool(True) #: The return code after the window is closed to indicate whether the dialog #: was closed via 'Ok' or 'Cancel'). return_code = Int(OK) #: The dialog style (is it modal or not). # FIXME v3: It doesn't seem possible to use non-modal dialogs. (How do you # get access to the buttons?) style = Enum("modal", "nonmodal") # ------------------------------------------------------------------------ # 'IDialog' interface. # ------------------------------------------------------------------------
[docs] def open(self): """ Opens the dialog. If the dialog is modal then the dialog's event loop is entered and the dialog closed afterwards. The 'return_code' trait is updated according to the button the user pressed and this value is also returned. If the dialog is non-modal the return_code trait is set to 'OK'. Returns ------- return_code : OK or CANCEL The value of the ``return_code`` trait. """
# ------------------------------------------------------------------------ # Protected 'IDialog' interface. # ------------------------------------------------------------------------ def _create_buttons(self, parent): """ Create and return the buttons. Parameters ---------- parent : toolkit control The dialog's toolkit control to be used as the parent for buttons. Returns ------- buttons : toolkit control A control containing the dialog's buttons. """ def _create_contents(self, parent): """ Create and return the dialog's contents. Parameters ---------- parent : toolkit control The window's toolkit control to be used as the parent for widgets in the contents. Returns ------- control : toolkit control A control to be used for contents of the window. """ def _create_dialog_area(self, parent): """ Create and return the main content of the dialog's window. Parameters ---------- parent : toolkit control A toolkit control to be used as the parent for widgets in the contents. Returns ------- control : toolkit control A control to be used for main contents of the dialog. """ def _show_modal(self): """ Opens the dialog as a modal dialog. Returns ------- return_code : OK or CANCEL The return code from the user's interactions. """
[docs]class MDialog(HasTraits): """ The mixin class that contains common code for toolkit specific implementations of the IDialog interface. Implements: open() Reimplements: _add_event_listeners(), create() """ # ------------------------------------------------------------------------ # 'IDialog' interface. # ------------------------------------------------------------------------
[docs] def open(self): """ Opens the dialog. If the dialog is modal then the dialog's event loop is entered and the dialog closed afterwards. The 'return_code' trait is updated according to the button the user pressed and this value is also returned. If the dialog is non-modal the return_code trait is set to 'OK'. Returns ------- return_code : OK or CANCEL The value of the ``return_code`` trait. """ if self.control is None: self.create() if self.style == "modal": self.return_code = self._show_modal() self.close() else: self.show(True) self.return_code = OK return self.return_code
# ------------------------------------------------------------------------ # Protected 'IWidget' interface. # ------------------------------------------------------------------------
[docs] def create(self, parent=None): """ Creates the window's widget hierarchy. """ super().create(parent=parent) self._create_contents(self.control)