Source code for enable.drawing.point_polygon
# (C) Copyright 2005-2022 Enthought, Inc., Austin, TX
# All rights reserved.
#
# This software is provided without warranty under the terms of the BSD
# license included in LICENSE.txt and may be redistributed only under
# the conditions described in the aforementioned license. The license
# is also available online at http://www.enthought.com/licenses/BSD.txt
#
# Thanks for using Enthought open source!
""" A point-to-point drawn polygon. """
# Enthought library imports.
from enable.primitives.api import Polygon
from traits.api import Int, Instance
from .drawing_tool import DrawingTool
[docs]class PointPolygon(DrawingTool):
""" A point-to-point drawn polygon. """
# The actual polygon primitive we are editing.
polygon = Instance(Polygon, args=())
# The pixel distance from a vertex that is considered 'on' the vertex.
proximity_distance = Int(4)
# Override the default value of this inherited trait
draw_mode = "overlay"
# The index of the vertex being dragged, if any.
_dragged = Int
[docs] def reset(self):
self.polygon.model.reset()
self.event_state = "normal"
# ------------------------------------------------------------------------
# "complete" state
# ------------------------------------------------------------------------
[docs] def complete_draw(self, gc):
""" Draw a closed polygon. """
self.polygon.border_dash = None
self.polygon._draw_closed(gc)
[docs] def complete_left_down(self, event):
""" Handle the left mouse button coming up in the 'complete' state. """
# Ignore the click if it contains modifiers we do not handle.
polygon = self.polygon
if event.shift_down or event.alt_down:
event.handled = False
else:
# If we are over a point, we will either move it or remove it.
over = self._over_point(event, polygon.model.points)
if over is not None:
# Control down means remove it.
if event.control_down:
del polygon.model.points[over]
# Otherwise, prepare to drag it.
else:
self._dragged = over
event.window.set_pointer("right arrow")
self.event_state = "drag_point"
self.request_redraw()
[docs] def complete_mouse_move(self, event):
""" Handle the mouse moving in the 'complete' state. """
# If we are over a point, then we have to prepare to move it.
over = self._over_point(event, self.polygon.model.points)
if over is not None:
if event.control_down:
event.window.set_pointer("bullseye")
else:
event.window.set_pointer("right arrow")
else:
event.handled = False
event.window.set_pointer("arrow")
self.request_redraw()
# ------------------------------------------------------------------------
# "drag_point" state
# ------------------------------------------------------------------------
[docs] def drag_point_draw(self, gc):
""" Draw the polygon in the 'drag_point' state. """
self.complete_draw(gc)
[docs] def drag_point_left_up(self, event):
""" Handle the left mouse coming up in the 'drag_point' state. """
self.event_state = "complete"
self.request_redraw()
[docs] def drag_point_mouse_move(self, event):
""" Handle the mouse moving in the 'drag_point' state. """
# Only worry about the event if it's inside our bounds.
polygon = self.polygon
dragged_point = polygon.model.points[self._dragged]
# If the point has actually moved, update it.
if dragged_point != (event.x, event.y):
polygon.model.points[self._dragged] = (
event.x + self.x,
event.y - self.y,
)
self.request_redraw()
# ------------------------------------------------------------------------
# "incomplete" state
# ------------------------------------------------------------------------
[docs] def incomplete_draw(self, gc):
""" Draw the polygon in the 'incomplete' state. """
self.polygon.border_dash = (4.0, 2.0)
self.polygon._draw_open(gc)
[docs] def incomplete_left_dclick(self, event):
""" Handle a left double-click in the incomplete state. """
# Remove the point that was placed by the first mouse up, since
# another one will be placed on the up stroke of the double click.
del self.polygon.model.points[-1]
event.window.set_pointer("right arrow")
self.event_state = "complete"
self.complete = True
self.request_redraw()
[docs] def incomplete_left_up(self, event):
""" Handle the left mouse button coming up in incomplete state. """
# If the click was over the start vertex, we are done.
if self._is_over_start(event):
del self.polygon.model.points[-1]
self.event_state = "complete"
event.window.set_pointer("right arrow")
self.complete = True
# Otherwise, add the point and move on.
else:
self.polygon.model.points.append(
(event.x + self.x, event.y - self.y)
)
self.request_redraw()
[docs] def incomplete_mouse_move(self, event):
""" Handle the mouse moving in incomplete state. """
# If we move over the initial point, then we change the cursor.
if self._is_over_start(event):
event.window.set_pointer("bullseye")
else:
event.window.set_pointer("pencil")
# If the point has actually changed, then we need to update our model.
if self.polygon.model.points != (event.x + self.x, event.y - self.y):
self.polygon.model.points[-1] = (
event.x + self.x,
event.y - self.y,
)
self.request_redraw()
# ------------------------------------------------------------------------
# "normal" state
# ------------------------------------------------------------------------
[docs] def normal_left_up(self, event):
""" Handle the left button up in the 'normal' state. """
# Append the current point twice, because we need to have the starting
# point and the current point be separate, since the current point
# will be moved with the mouse from now on.
pt = (event.x + self.x, event.y - self.y)
self.polygon.model.points.append(pt)
self.polygon.model.points.append(pt)
self.event_state = "incomplete"
[docs] def normal_mouse_move(self, event):
""" Handle the mouse moving in the 'normal' state. """
event.window.set_pointer("pencil")
# ------------------------------------------------------------------------
# private methods
# ------------------------------------------------------------------------
def _is_near_point(self, point, event):
""" Determine if the pointer is near a specified point. """
event_point = (event.x + self.x, event.y - self.y)
return (
abs(point[0] - event_point[0]) + abs(point[1] - event_point[1])
) <= self.proximity_distance
def _is_over_start(self, event):
""" Test if the event is 'over' the starting vertex. """
return len(self.polygon.model.points) > 0 and self._is_near_point(
self.polygon.model.points[0], event
)
def _over_point(self, event, points):
""" Return the index of a point in points that event is 'over'.
Returns none if there is no such point.
"""
for i, point in enumerate(points):
if self._is_near_point(point, event):
result = i
break
else:
result = None
return result