Preferences =========== The preferences package provides a simple API for managing application preferences. The classes in the package are implemented using a layered approach where the lowest layer provides access to the raw preferences mechanism and each layer on top providing more convenient ways to get and set preference values. The Basic Preferences Mechanism ------------------------------- Lets start by taking a look at the lowest layer which consists of the |IPreferences| interface and its default implementation in the |Preferences| class. This layer implements the basic preferences system which is a hierarchical arrangement of preferences 'nodes' (where each node is simply an object that implements the |IPreferences| interface). Nodes in the hierarchy can contain preference settings and/or child nodes. This layer also provides a default way to read and write preferences from the filesystem using the excellent `ConfigObj`_ package. This all sounds a bit complicated but, believe me, it isn't! To prove it (hopefully) lets look at an example. Say I have the following preferences in a file 'example.ini':: [acme.ui] bgcolor = blue width = 50 ratio = 1.0 visible = True [acme.ui.splash_screen] image = splash fgcolor = red I can create a preferences hierarchy from this file by:: >>> from apptools.preferences.api import Preferences >>> preferences = Preferences(filename='example.ini') >>> preferences.dump() Node() {} Node(acme) {} Node(ui) {'bgcolor': 'blue', 'width': '50', 'ratio': '1.0', 'visible': 'True'} Node(splash_screen) {'image': 'splash', 'fgcolor': 'red'} The 'dump' method (useful for debugging etc) simply 'pretty prints' a preferences hierarchy. The dictionary next to each node contains the node's actual preferences. In this case, the root node (the node with no name) is the preferences object that we created. This node now has one child node 'acme', which contains no preferences. The 'acme' node has one child, 'ui', which contains some preferences (e.g. 'bgcolor') and also a child node 'splash_screen' which also contains preferences (e.g. 'image'). To look up a preference we use:: >>> preferences.get('acme.ui.bgcolor') 'blue' If no such preferences exists then, by default, None is returned:: >>> preferences.get('acme.ui.bogus') is None True You can also specify an explicit default value:: >>> preferences.get('acme.ui.bogus', 'fred') 'fred' To set a preference we use:: >>> preferences.set('acme.ui.bgcolor', 'red') >>> preferences.get('acme.ui.bgcolor') 'red' And to make sure the preferences are saved back to disk:: >>> preferences.flush() To add a new preference value we simply set it:: >>> preferences.set('acme.ui.fgcolor', 'black') >>> preferences.get('acme.ui.fgcolor') 'black' Any missing nodes in a call to 'set' are created automatically, hence:: >>> preferences.set('acme.ui.button.fgcolor', 'white') >>> preferences.get('acme.ui.button.fgcolor') 'white' Preferences can also be 'inherited'. e.g. Notice that the 'splash_screen' node does not contain a 'bgcolor' preference, and hence:: >>> preferences.get('acme.ui.splash_screen.bgcolor') is None True But if we allow the 'inheritance' of preference values then:: >>> preferences.get('acme.ui.splash_screen.bgcolor', inherit=True) 'red' By using 'inheritance' here the preferences system will try the following preferences:: 'acme.ui.splash_screen.bgcolor' 'acme.ui.bgcolor' 'acme.bgcolor' 'bgcolor' Strings, Glorious Strings ~~~~~~~~~~~~~~~~~~~~~~~~~ At this point it is worth mentioning that preferences are *always* stored and returned as strings. This is because of the limitations of the traditional '.ini' file format i.e. they don't contain any type information! Now before you start panicking, this doesn't mean that all of your preferences have to be strings! Currently the preferences system allows, strings(!), booleans, ints, longs, floats and complex numbers. When you store a non-string value it gets converted to a string for you, but you *always* get a string back:: >>> preferences.get('acme.ui.width') '50' >>> preferences.set('acme.ui.width', 100) >>> preferences.get('acme.ui.width') '100' >>> preferences.get('acme.ui.visible') 'True' >>> preferences.set('acme.ui.visible', False) >>> preferences.get('acme.ui.visible') 'False' This is obviously not terribly convenient, and so the following section discusses how we associate type information with our preferences to make getting and setting them more natural. Preferences and Types --------------------- As mentioned previously, we would like to be able to get and set non-string preferences in a more convenient way. This is where the |PreferencesHelper| class comes in. Let's take another look at 'example.ini':: [acme.ui] bgcolor = blue width = 50 ratio = 1.0 visible = True [acme.ui.splash_screen] image = splash fgcolor = red Say, I am interested in the preferences in the 'acme.ui' section. I can use a preferences helper as follows:: from apptools.preferences.api import PreferencesHelper class SplashScreenPreferences(PreferencesHelper): """ A preferences helper for the splash screen. """ preferences_path = 'acme.ui' bgcolor = Str width = Int ratio = Float visible = Bool >>> preferences = Preferences(filename='example.ini') >>> helper = SplashScreenPreferences(preferences=preferences) >>> helper.bgcolor 'blue' >>> helper.width 50 >>> helper.ratio 1.0 >>> helper.visible True And, obviously, I can set the value of the preferences via the helper too:: >>> helper.ratio = 0.5 And if you want to prove to yourself it really did set the preference:: >>> preferences.get('acme.ui.ratio') '0.5' Using a preferences helper you also get notified via the usual trait mechanism when the preferences are changed (either via the helper or via the preferences node directly:: def listener(obj, trait_name, old, new): print(trait_name, old, new) >>> helper.on_trait_change(listener) >>> helper.ratio = 0.75 ratio 0.5 0.75 >>> preferences.set('acme.ui.ratio', 0.33) ratio 0.75 0.33 Scoped Preferences ------------------ In many applications the idea of preferences scopes is useful. In a scoped system, an actual preference value can be stored in any scope and when a call is made to the 'get' method the scopes are searched in order of precedence. The default implementation (in the |ScopedPreferences| class) provides two scopes by default: 1) The application scope This scope stores itself in the 'ETSConfig.application_home' directory. This scope is generally used when *setting* any user preferences. 2) The default scope This scope is transient (i.e. it does not store itself anywhere). This scope is generally used to load any predefined default values into the preferences system. If you are happy with the default arrangement, then using the scoped preferences is just like using the plain old non-scoped version:: >>> from apptools.preferences.api import ScopedPreferences >>> preferences = ScopedPreferences(filename='example.ini') >>> preferences.load('example.ini') >>> preferences.dump() Node() {} Node(application) {} Node(acme) {} Node(ui) {'bgcolor': 'blue', 'width': '50', 'ratio': '1.0', 'visible': 'True'} Node(splash_screen) {'image': 'splash', 'fgcolor': 'red'} Node(default) {} Here you can see that the root node now has a child node representing each scope. When we are getting and setting preferences using scopes we generally want the following behaviour: a) When we get a preference we want to look it up in each scope in order. The first scope that contains a value 'wins'. b) When we set a preference, we want to set it in the first scope. By default this means that when we set a preference it will be set in the application scope. This is exactly what we want as the application scope is the scope that is persistent. So usually, we just use the scoped preferences as before:: >>> preferences.get('acme.ui.bgcolor') 'blue' >>> preferences.set('acme.ui.bgcolor', 'red') >>> preferences.dump() Node() {} Node(application) {} Node(acme) {} Node(ui) {'bgcolor': 'red', 'width': '50', 'ratio': '1.0', 'visible': 'True'} Node(splash_screen) {'image': 'splash', 'fgcolor': 'red'} Node(default) {} And, conveniently, preference helpers work just the same with scoped preferences too:: >>> helper = SplashScreenPreferences(preferences=preferences) >>> helper.bgcolor 'red' >>> helper.width 50 >>> helper.ratio 1.0 >>> helper.visible True Accessing a particular scope ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Should you care about getting or setting a preference in a particular scope then you use the following syntax:: >>> preferences.set('default/acme.ui.bgcolor', 'red') >>> preferences.get('default/acme.ui.bgcolor') 'red' >>> preferences.dump() Node() {} Node(application) {} Node(acme) {} Node(ui) {'bgcolor': 'red', 'width': '50', 'ratio': '1.0', 'visible': 'True'} Node(splash_screen) {'image': 'splash', 'fgcolor': 'red'} Node(default) {} Node(acme) {} Node(ui) {'bgcolor': 'red'} You can also get hold of a scope via:: >>> default = preferences.get_scope('default') And then perform any of the usual operations on it. Further Reading --------------- So that's a quick tour around the basic usage of the preferences API. For more information about what is provided take a look at the API documentation - :mod:`apptools.preferences`. If you are using Envisage to build your applications then you might also be interested in the |Preferences in Envisage| section. .. external links .. _ConfigObj: https://configobj.readthedocs.io/en/latest .. # substitutions .. |ScopedPreferences| replace:: :class:`~apptools.preferences.scoped_preferences.ScopedPreferences` .. |IPreferences| replace:: :class:`~apptools.preferences.i_preferences.IPreferences` .. |Preferences| replace:: :class:`~apptools.preferences.preferences.Preferences` .. |PreferencesHelper| replace:: :class:`~apptools.preferences.preferences_helper.PreferencesHelper` .. |Preferences in Envisage| replace:: :ref:`preferences-in-envisage`