Source code for traitsui.editors.tree_editor

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""" Defines the tree editor factory for all traits user interface toolkits.
"""

from traits.api import Any, Dict, Bool, Tuple, Int, List, Instance, Str, Enum

from traitsui.dock_window_theme import DockWindowTheme
from traitsui.editor_factory import EditorFactory
from traitsui.helper import Orientation
from traitsui.menu import Action
from traitsui.tree_node import TreeNode

# -------------------------------------------------------------------------
#  Trait definitions:
# -------------------------------------------------------------------------

#: Size of each tree node icon
IconSize = Tuple((16, 16), Int, Int)


# -------------------------------------------------------------------------
#  The core tree node menu actions:
# -------------------------------------------------------------------------


NewAction = "NewAction"
CopyAction = Action(
    name="Copy",
    action="editor._menu_copy_node",
    enabled_when="editor._is_copyable(object)",
)
CutAction = Action(
    name="Cut",
    action="editor._menu_cut_node",
    enabled_when="editor._is_cutable(object)",
)
PasteAction = Action(
    name="Paste",
    action="editor._menu_paste_node",
    enabled_when="editor._is_pasteable(object)",
)
DeleteAction = Action(
    name="Delete",
    action="editor._menu_delete_node",
    enabled_when="editor._is_deletable(object)",
)
RenameAction = Action(
    name="Rename",
    action="editor._menu_rename_node",
    enabled_when="editor._is_renameable(object)",
)


[docs]class TreeEditor(EditorFactory): """Editor factory for tree editors.""" # ------------------------------------------------------------------------- # Trait definitions: # ------------------------------------------------------------------------- #: Supported TreeNode objects nodes = List(TreeNode) #: Mapping from TreeNode tuples to MultiTreeNodes multi_nodes = Dict() #: The column header labels if any. column_headers = List(Str) #: Are the individual nodes editable? editable = Bool(True) #: Selection mode. selection_mode = Enum("single", "extended") #: Is the editor shared across trees? shared_editor = Bool(False) #: Reference to a shared object editor editor = Instance(EditorFactory) # FIXME: Implemented only in wx backend. #: The DockWindow graphical theme dock_theme = Instance(DockWindowTheme) #: Show icons for tree nodes? show_icons = Bool(True) #: Hide the tree root node? hide_root = Bool(False) #: Layout orientation of the tree and the editor orientation = Orientation #: Number of tree levels (down from the root) that should be automatically #: opened auto_open = Int() #: Size of the tree node icons icon_size = IconSize #: Called when a node is selected on_select = Any() #: Called when a node is clicked on_click = Any() #: Called when a node is double-clicked on_dclick = Any() #: Called when a node is activated on_activated = Any() #: Call when the mouse hovers over a node on_hover = Any() #: The optional extended trait name of the trait to synchronize with the #: editor's current selection: selected = Str() #: The optional extended trait name of the trait that should be assigned #: a node object when a tree node is activated, by double-clicking or #: pressing the Enter key when a node has focus (Note: if you want to #: receive repeated activated events on the same node, make sure the trait #: is defined as an Event): activated = Str() #: The optional extended trait name of the trait that should be assigned #: a node object when a tree node is clicked on (Note: If you want to #: receive repeated clicks on the same node, make sure the trait is defined #: as an Event): click = Str() #: The optional extended trait name of the trait that should be assigned #: a node object when a tree node is double-clicked on (Note: if you want #: to receive repeated double-clicks on the same node, make sure the trait #: is defined as an Event): dclick = Str() #: The optional extended trait name of the trait event that is fired #: whenever the application wishes to veto a tree action in progress (e.g. #: double-clicking a non-leaf tree node normally opens or closes the node, #: but if you are handling the double-click event in your program, you may #: wish to veto the open or close operation). Be sure to fire the veto #: event in the event handler triggered by the operation (e.g. the 'dclick' #: event handler. veto = Str() #: The optional extended trait name of the trait event that is fired when #: the application wishes the currently visible portion of the tree widget #: to repaint itself. refresh = Str() #: Mode for lines connecting tree nodes #: #: * 'appearance': Show lines only when they look good. #: * 'on': Always show lines. #: * 'off': Don't show lines. lines_mode = Enum("appearance", "on", "off") # FIXME: Document as unimplemented or wx specific. #: Whether to alternate row colors or not. alternating_row_colors = Bool(False) #: Any extra vertical padding to add. vertical_padding = Int(0) #: Whether or not to expand on a double-click. expands_on_dclick = Bool(True) #: Whether the labels should be wrapped around, if not an ellipsis is shown #: This works only in the qt backend and if there is only one column in #: tree word_wrap = Bool(False)
# This alias is deprecated and will be removed in TraitsUI 8. ToolkitEditorFactory = TreeEditor