Architecture Overview¶
Note
This is an overview of not just Chaco, but also Kiva and Enable.
The Relationship Between Chaco, Enable, and Kiva¶
Chaco, Enable, and Kiva are three packages in the Enthought Tool Suite. They have been there for a long time now, since almost the beginning of Enthought as a company. Enthought has delivered many applications using these toolkits. The Kiva and Enable packages are bundled together in the “Enable” project.
Kiva¶
Kiva is a 2-D vector drawing library for Python. It serves a purpose similar to
Cairo. It allows us to compose vector graphics
for display on the screen or for saving to a variety of vector and image file
formats. To use Kiva, a program instantiates a Kiva GraphicsContext
object of an appropriate type, and then makes drawing calls on it like
gc.draw_image()
, gc.line_to()
, and gc.show_text()
. Kiva
integrates with windowing toolkits like wxWindows and Qt, and it has an OpenGL
backend as well. For wxPython and Qt, Kiva actually performs a high-quality,
fast software rasterization using the Anti-Grain Geometry (AGG) library. For
OpenGL, Kiva has a python extension that makes native OpenGL calls from C++.
Kiva provides a GraphicsContext for drawing onto the screen or saving out to disk, but it provides no mechanism for user input and control. For this “control” layer, it would be convenient to have to write only one set of event callbacks or handlers for all the platforms we support, and all the toolkits on each platform. The Enable package provides this layer. It insulates all the rendering and event handling code in Chaco from the minutiae of each GUI toolkit. Additionally, and to some extent more importantly, Enable defines the concept of “components” and “containers” that form the foundation of Chaco’s architecture. In the Enable model, the top-most Window object is responsible for dispatching events and drawing a single component. Usually, this component is a container with other containers and components inside it. The container can perform layout on its internal components, and it controls how events are subsequently dispatched to its set of components.
Enable¶
Almost every graphical component in Chaco is an instance of an Enable component or container. We’re currently trying to push more of the layout system (implemented as the various different kinds of Chaco plot containers) down into Enable, but as things currently stand, you have to use Chaco containers if you want to get layout. The general trend has been that we implement some nifty new thing in Chaco, and then realize that it is a more general tool or overlay that will be useful for other non-plotting visual applications. We then move it into Enable, and if there are plotting-specific aspects of it, we will create an appropriate subclass in Chaco to encapsulate that behavior.
The sorts of applications that can and should be done at the Enable level include things like a visual programming canvas or a vector drawing tool. There is nothing at the Enable level that understands the concept of mapping between a data space to screen space and vice versa. Although there has been some debate about the incorporating rudimentary mapping into Enable, for the time being, if you want some kind of canvas-like thing to model more than just pixel space on the screen, implement it using the mechanisms in Chaco.
The way that Enable hooks up to the underlying GUI toolkit system is via an
enable.Window
object. Each toolkit has its own implementation of this
object, and they all subclass from enable.AbstractWindow
. They usually
contain an instance of the GUI toolkit’s specific window object, whether it’s a
wx.Window
or Qt.QWidget
or pyglet.window.Window
. This
instance is created upon initialization of the enable.Window and stored as the
control
attribute on the Enable window. From the perspective of the GUI
toolkit, an opaque widget gets created and stuck inside a parent control (or
dialog or frame or window). This instance serves as a proxy between the GUI
toolkit and the world of Enable. When the user clicks inside the widget area,
the control
widget calls a method on the enable.Window object, which
then in turn can dispatch the event down the stack of Enable containers and
components. When the system tells the widget to draw itself (e.g., as the result
of a PAINT or EXPOSE event from the OS), the enable.Window is responsible for
creating an appropriate Kiva GraphicsContext (GC), then passing it down through
the object hierarchy so that everyone gets a chance to draw. After all the
components have drawn onto the GC, for the AGG-based bitmap backends, the
enable.Window object is responsible for blitting the rastered off-screen buffer
of the GC into the actual widget’s space on the screen. (For Kiva’s OpenGL
backend, there is no final blit, since calls to the GC render in immediate mode
in the window’s active OpenGL context, but the idea is the same, and the
enable.Window object does perform initialization on the GL GraphicsContext.)
Some of the advantages to using Enable are that it makes mouse and key events
from disparate windowing systems all share the same kind of signature, and be
accessible via the same name. So, if you write bare wxPython and handle a
key_pressed
event in wx, this might generate a value of
wx.WXK_BACK
. Using Enable, you would just get a “key” back and its value
would be the string “Backspace”, and this would hold true on Qt4 and Pyglet.
Almost all of the event handling and rendering code in Chaco is identical under
all of the backends; there are very few backend-specific changes that need to be
handled at the Chaco level.
The enable.Window
object has a reference to a single top-level graphical
component (which includes containers, since they are subclasses of
component). Whenever it gets user input events, it recursively dispatches
all the way down the potentially-nested stack of components. Whenever a
components wants to signal that it needs to be redrawn, it calls
self.request_redraw(), which ultimately reaches the enable.Window, which
can then make sure it schedules a PAINT event with the OS. The nice thing
about having the enable.Window object between the GUI toolkits and our
apps, and sitting at the very top of event dispatch, is that we can easily
interject new kinds of events; this is precisely what we did to enable all
of our tools to work with Multitouch.
The basic things to remember about Enable are that:
Any place that your GUI toolkit allows you stick a generic widget, you can stick an Enable component (and this extends to Chaco components, as well). Dave Morrill had a neat demonstration of this by embedding small Chaco plots as cells in a wx Table control.
If you have some new GUI toolkit, and you want to provide an Enable backend for it, all you have to do is implement a new Window class for that backend. You also need to make sure that Kiva can actually create a GraphicsContext for that toolkit. Once the kiva_gl branch is committed to the trunk, Kiva will be able to render into any GL context. So if your newfangled unsupported GUI toolkit has a GLWindow type of thing, then you will be able to use Kiva, Enable, and Chaco inside it. This is a pretty major improvement to interoperability, if only because users now don’t have to download and install wxPython just to play with Chaco.
Chaco¶
Note
This section provides an overview of the relationships between these classes, and illustrates some sample usages. For a more detailed list of the class hierarchy, please see Commonly Used Modules and Classes.
Chaco is meant to be used for writing tools and applications, and code reuse and good class design are important. We use the math behind the data and visualizations to give us architectural direction and conceptual modularity. The Traits framework allows us to use events to couple disjoint components at another level of modularity.
Also, rather than building super-flexible core objects with myriad configuration attributes, Chaco’s classes are written with subclassing in mind. While they are certainly configurable, the classes themselves are written in a modular way so that subclasses can easily customize particular aspects of a visual component’s appearance or a tool’s behavior.
At the highest level, Chaco consists of:
Visual components that render to screen or an output device (e.g.,
LinePlot
,ScatterPlot
,PlotGrid
,PlotAxis
,Legend
)Data handling classes that wrap input data, interface with application-specific data sources, and transform coordinates between data and screen space (e.g.,
ArrayDataSource
,GridDataSource
,LinearMapper
)Tools that handle keyboard or mouse events and modify other components (e.g.,
PanTool
,ZoomTool
,ScatterInspector
)
Every Chaco plot is composed of these elements. One can think of them as comprising a “display pipeline”, although the components form more of a graph.
For example, a simple scatter plot will have:
Two
ArrayDataSource
objects, one for the array of X data and one for the Y dataTwo
DataRange1D
ranges, one for the X axis and one for the Y axis. If we want the ranges to automatically compute the bounds of the dataset, then they need a reference to the anArrayDataSource
.Two independent
LinearMapper
mappers, one for X axis and one for the Y axis. The mappers convert from screen space to data space and vice verse, so they need a reference to theDataRange1D
objects so they know the data space extents.A
ScatterPlot
renderer, that has a reference to two mappers, as well as an index and a valueArrayDataSource
.
This creates only the renderer that draws scatter markers in some region of
screen space. This does not create an X-axis, a Y-axis, or horizontal and
vertical grids. These other visuals are embodied as separate, distinct
components: axes are drawn by the PlotAxis
component, and grids are
drawn by the PlotGrid
component. Both of these overlays require a
mapper in order to know where on the screen they should draw.